YOUR FIRST PLACE / A FIELD GUIDE
Build a 3D World with AI
Start with a place to gather.
Give it an entrance.
Leave a way through.
Opens Sociome. Describe the first object when you are ready.
To build a 3D world with AI in Sociome, describe objects, inspect them in the shared space, and refine the arrangement through conversation or direct editing. This guide starts with a small gathering place. Four passes give you a useful order: anchor, neighbors, walking route, then detail.
KEEP YOUR PLACE
Build a 3D world with AI, one pass at a time.
Use the four checkboxes in this section alongside the world. Mark a pass after you have inspected its result, then follow the next step. You can leave a box unchecked while revising; nothing here claims that the model has finished or that an object is correct.
Give this build a short name, such as Courtyard or Garden entrance, so your saved checklist has context. Its name, next-change note, and checkmarks stay in this browser so you can return to the same point. It does not read your scene, reserve objects, or store a world snapshot. When the arrangement changes, uncheck the affected pass and look again. Clear this checklist removes the four checkmarks and keeps the build name and note. You can check the boxes again at any time. A saved checkmark is a reminder of your own decision, not a substitute for seeing the current world.
Before calling the first world finished, take one slow walk from its entrance to the anchor. Can you see where to go? Do the surrounding objects support the purpose of the place? Use that view to choose the next small revision.
MAKE ONE DECISION FIRST
Choose the thing everything else relates to.
A world becomes easier to build when it has a purpose you can picture. For a gathering place, a table works as the anchor. For an entrance, use a gate. Choose one, describe its visible parts, and wait for the result before planning a whole district around it.
Build a long wooden picnic table with a rectangular top, four sturdy legs, and no attached seats in front of me.
Open the world and paste the example into the field beside Say. Select Say to send it. Follow the status and any error message beside the input, then inspect the model when it appears. Wait while a request is running rather than sending it again. The pencil button opens the model editor; its × button closes edit mode. Check the table from the side. Do the legs support the top? Is its overall shape recognizable? If you need help making the first object, follow the first-object guide before expanding the place.
GROW FROM THE ANCHOR
Add a neighbor with a different job.
A planter can mark the entrance. A tree can give the far side of the place a recognizable outline. Add them in separate requests, leaving the current editing selection before describing a new subject. Save wanted changes, or use Cancel to discard a preview, then close edit mode with the × button. Separate additions make it easier to tell which object needs the next change.
Create a low square stone planter with a wide open top in front of me.
Inspect the new object beside the table. Adjust its position or scale if it dominates the scene. Keep enough distance to see both silhouettes. The text to 3D scene guide explains how subjects and spatial relationships turn separate requests into a composition.
LOOK FROM INSIDE THE PLACE
Walk through before filling the gaps.
From above, empty ground can look unfinished. From ground level, it may be the most useful part of the world. Move from the imagined entrance toward the table. Turn around and look back. If a planter hides the entrance or a tree crowds the route, revise that placement before adding another object.
On a touch device, use the on-screen joystick to move. On a computer, use WASD or the joystick. Left-drag to orbit a visible object, right-drag to turn the view, and use the mouse wheel to change viewing distance. Camera movement changes what you see. Use editing controls when you want to move a creation.
A route through the world is a practical check on your composition. It does not certify a design for real construction or guarantee every generated shape will behave as expected. Inspect the actual result, especially around narrow gaps and changes in ground level.
LET THE NEXT CHANGE STAY SMALL
Fix the obvious mismatch. Then stop and look.
Select the intended object and choose the kind of change. Use conversation for a shape revision. Use position, rotation, scale, or color for a direct adjustment. Preview it from a useful angle, then Save or Cancel. Changing one property at a time makes the effect easier to understand.
Building this way gives you control over the next decision. You can compare the new placement with the objects that already work. The trade-off is that a world grows through several requests and inspections. A short prompt is a starting point, not a guarantee that the whole environment is finished.
When building with someone else, agree on separate objects or take turns on the same one. Read the shared 3D world creator guide before starting a joint revision.
How much world do you need today?
For a first session, aim for a place you can explain in one sentence and inspect from several views. A table, a planter, and a tree are enough to practice scale and spacing. Sociome fits exploration, informal spatial sketches, and learning by changing things you can see.
Choose a more specialized workflow when the deliverable requires exact dimensions, a downloadable scene in a particular format, or a complete playable game. Do not assume that adding a person-shaped model gives it memories, relationships, or autonomous behavior. Finish the arrangement you can inspect before expanding the promise.
PRACTICAL QUESTIONS
Questions before your first world
Do I need to know 3D modeling first?
You can start with ordinary language and a recognizable object. Name its main parts, inspect the result, and make one revision. The direct editor provides position, rotation, scale, and color controls for adjustments that are easier to make visually. You still make the design decisions: what belongs in the place, how objects relate, and whether the result is useful for your idea.
Should I generate the entire world at once?
Begin with a small part of it. A single anchor gives later additions a reference for size and placement. Add neighbors separately, then inspect the route between them. A whole-world description can express your intention, but it leaves many choices unresolved. Working in passes helps you identify a mismatch and revise the relevant object without reconsidering every part of the scene.
What should I do when an object looks wrong?
Find a view that makes the problem clear. Select the intended object and describe one shape change, or preview a direct adjustment in the editor. Check the result from another angle before keeping it. If the object itself works but the place feels crowded, change the arrangement first. More detail will not solve a blocked route or a table that overwhelms everything beside it.
Will other people see and edit what I build?
Sociome is a shared world. Everyone can edit shared models, so plan a joint session around separate contributions or a clear handoff. When another person is modifying the same object, wait for them to finish. This guide describes building in that common space; it does not promise a private project room or an owner-only copy of your scene.
Does entering the world submit a generation request?
No. The entry link opens Sociome. You decide what to type and when to send it. Copying a sample prompt also does not submit a request. Review the wording and the current selection before acting, especially when a request could be interpreted as a revision to an existing object. Watch the status and access information shown in the world during use.